Ideal: either a rage or scream, with scream edging out rage if you have StV specced. I’d recommend a twitchy if you do a lot of slagging and swapping, but I would drop this in a heartbeat for something else. Ideal: the Reaper COM isn’t as great as the Blister. Surpassed by both the legendary psycho and sickle COMs. This is a great starter melee mod, but the sickle provides so much more. If you want the extra fire rate when your shields are down, use a Pain. Health Regeneration, +Shield Recharge Delay Starting around OP 4, you might need to switch over to a Legendary Reaper for the blood bath bonuses or a Legendary Sickle for the melee bonuses. Note that explosive centric builds tend to lose effectiveness in the OP levels. If you’re not using explosive weaponry, this COM won’t do a whole lot for you. This is the corner stone for a lot of explosive builds and will serve anybody who likes explosions very well.
Max out Strip the Flesh, add in a +6 FC mod, and you’re looking at over 35% explosive damage plus what the mod adds. I prefer the LR, but some prefer a Blister.
This COM can be surpassed by the Legendary Reaper despite the extra grenades. Blood Bath is one of those skills that cannot be overrated.
Ideal: Blood Blister (make sure you have the patch that changes it from boiling blood to BB) if you’re primarily using guns instead of melee. Note that Pain is Power will reduce the damage of said hits.ĭerch1981 has posted a great guide about the various COMs and what weapons they compliment well (not posted here as of this post). This is a great mod for taking on the Dragons and for anybody that likes to be up close and personal with their foes and doing a lot of critical hits. Krieg already has skills that boost mag size, reload speed, and gun damage, but none that boost critical hits. Variants of the Barbarian class mod may grant the following bonuses up to: Magazine Size: +73% (“True Neutral” in the name) or +45% (“Neutral” in the name) The COMs from Tiny Tina’s DLC don’t follow the normal naming convention, but you’ll get two different bonuses depending on the prefixes:Ĭritical Damage: +45% (“Evil” in the name) While Purple guns are almost invariably better (barring uniques) than Blue guns, the same cannot be said of COMs, the color and skill boosts of the ideal version of each COM will be noted if there are several variations that depend mostly on personal preference I will list each of them.īarbarian Average to Great depending on mod and equipment. Outstanding: These are the best COMs you can have for Krieg, with many popular builds centered around these COMs. Great: These are excellent COMs and are acceptable replacements for Outstanding COMs if you do not have one for your play style yet.
The ranking system I’ll be using is the same one used in most other guides:īad: Unless there are no other options, I would not recommend using these.Īverage: These are not terrible COMs but you should look to replace them when you can. Legendary COMs will have the usual bonuses(es), but will boost 5 skills +5 each with two exceptions: the legendary psycho boosts six skills +5 each, and the Slayer of Terramorphous will boost 5 skills +4 each. Purple COMs will also provide the basic COM bonus(es), and will boost all 3 skills listed, one by +5, the other 2 by +4 at maximum. Blue rarity COMs are the only way to get a skill boost of +6. Green COMs will provide the same bonus(es) as white COMs, and will boost one of the 3 skills listed in their entry by a maximum of +5 (starting at level 50).īlue COMs will have the usual bonus(es), and will boost 2 skills out of the 3 listed, one by +6 and the other by +5. White COMs only provide their bonus(es) with no skill boost. In the above example, you would only get a bonus to silence the voices (scream sickle) if you already have at least 1 point specced into it. However, the bonuses are only applied if you already have a rank in the skill that is boosted. In addition, all COMs above White level rarity increases the rank of a skill or skills and can increase the rank over 5/5 (up to a cap of 11/5 with a Blue COM). A sickle mod with +50% melee damage will add +50% melee damage to Krieg right off the bat while it’s equipped. That out of the way, let’s dig into the COMs.Īll COMs in the game provide various passive bonuses, as listed on the item card. While this provides a concise reason for each COM, do be aware that the ranking is dependent on my opinions/experiences/playstyles, and are liable to be changed.
Inspired by Chuck80’s guide to Salvador’s class mods (not posted at the time of my porting this over from the old forum), this guide explores every one of Krieg’s class optimization mods (or COMs for short) in the game, as a supplement to the Top Gear guide.